Maximum individual value for players per club quest

Right now the maximum allowed for each player to contributed in a club quest is determined by the whatever amount the club quest requires divided by the minimum amount of players requested. What I would like to suggest is a maximum bigger than that. Why?
. Each club is not that big. It has no more than 25 members.
.Most of the quest requires between 20 to 22 members at least participating.
.if you consider that between the 25 there will always be between 2 to 5 members each week that at some point has life events requiring their attention prior to the game, it makes it very hard to finish the club quests. Sometimes there are only a little bit missing to finishing the quest but the members that are available are not able to help because the threshold for each individual is to low and already reached. So it would be very nice if we could as a group support each other over life events that take precedence over the game. But this can only be accomplished if the individual max is bigger than it is today.

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@ViviDeschamps, with each failed club quest, the game is designed to give your club an easier quest next. When your club competes a quest, the next one is a little more challenging.

In one of our less active clubs, our last club quest was for 10 members to win 6 games each. :slight_smile:

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