Our team agrees with you, but, in order to stay GOLD, we always play tributes for as many cqs as possible instead of moving forward in the game. For example, I’m currently in Mermaid Manor, and, only play in there occasionally. The farther we go, the harder the game! Additionally, since it resets each week, for a lot of my players that save coin, it helps them to start back at the beginning,where it’s less coin if you’re not using “free plays.”
We, too, are a GOLD club, usually finishing around 18th place. Although there are basically no rules, we struggle to get people to join. Because 19 members is the required number to max tributes’ quests, we always fall short.
People are going to play how they want to play. The high achievers will continue to achieve, and I’m not sure that asking them to deliberately ‘throw’ a quest would work. It just goes against their natures.
I have a list that breaks the quests into level, total, players and amount required by each. It’s helpful, knowing where my club is - quest wise - and where it will be in each quest type the next time around. A lot of clubs likely don’t care - or aren’t aware of - how they move up/down in quest levels. I find it interesting.
We don’t push for club quests to be completed. We do get the 1st 2 clubs quests after reset, but once the club rules points are met we miss quite a few after Monday. From our experience doing a quest reset had to be from Friday until reset, we experimented with this for a while, but feel free to trial and error it