I have been playing this game for quite some time and have some suggestions I feel that would truly make the game more enjoyable, attract more people and keep people from giving up on it:
Daily login bonus:
*I like to log in first thing in the morning to make sure I start collecting coins asap. It drives me insane that on days when I get 30 minutes of free play that the clock starts ticking the minute I log on, whether I activate that or not. If it is truly a bonus then I should be able to use that when I want to use it.
*30 minutes of Gold tiki card - more often than not, I receive this bonus after our club has already completed that perk and is useless. Just like free play, I should be able to bank this and use it when I want to use it.
Boosters and reverse option:
*The cost of boosters and reverse is completely ridiculous. I don’t think anything more needs to be said on that.
*Get rid of the booster that shows you which card to pick next. All it does is cause confusion and slows you down. Get rid of the time booster - also useless.
Treasure Shrine:
*This could be a great resource with some changes. Remove the ridiculous win a free medallion slot. It is just a time-wasting do-over.
*Instead of 2 of each category, have 9 different slots, a volcano being one of them
*The boosters available to win do not include the ice breaker or the wave buster - the wave buster is the one I use more than anything because those levels are brutal.
Wilds and Volcanoes:
*We should be able to purchase these with coins like the boosters and the cost to purchase these for cash is just insane
Gems:
*We need more opportunities to accumulate Gems. Unless you are one of the top 5 clubs (at least in platinum league) it takes FOREVER to accumulate enough gems to purchase anything of value.
Clubs:
*The opportunity to message club members directly instead of using chat would be ideal. When new people join our team they don’t always know to go read the chat.
*Give leaders an opportunity to have a higher maximum for club quests. It is extremely frustrating when you are very close to achieving a quest and there is nothing you can do about it.
*Instead of showing who clicked on the club gift, show us who reached the max on club quests. This is way more important in determining who is, and isn’t, pulling their weight in the club.
*We are now in the 7th week of having “club champions” and have yet to be offered an incentive to achieve this other than a little crown on our picture. I guarantee if you offer 3 levels of gifts for the top three players, it will increase play. A chest for #1, maybe Gems for #2 and something else for #3.
Scavenger Hunts:
*These are fine in the beginning of the week after the red star re-set but a waste of time and coins later in the week when you can’t accumulate red stars at the same time.
Club Gifts/Charity:
*The double the club gifts for charity should be more frequent. This is a great opportunity for people to help out a good cause and it definitely increases how many people actually purchase club gifts.
Difficulty of levels:
*There are some levels in this game that are absolutely 100% impossible to beat without the use of boosters and/or wilds and volcanoes. That is truly unfair. There should always be a possibility to be able to win a level without having to spend extra.
Those are just my thoughts, and yes, I sent this to the support section. I appreciate the opportunity to share my thoughts with you all.